Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

UMG Designer


The UMG Designer is very interesting, as from the first time you open it, you will have the feeling that it somehow does not look like all the other editors within the Unreal Engine. And that's true, as it has tools that you'll be seeing for the first time.

The UMG Designer is exactly like the blueprint editor, not in how it looks but in its goal and objective, as both are not only used to create logic, but also to visualize and construct the actor, whatever the type of actors a UI or in-game item has (like an in-game object or character).

Now let's look at the main parts that create the UMG Designer.

The Toggle mode

At the top left corner of the UMG Designer, you will be find a Toggle button that allows you to switch the designer interface to two different types. They are:

  • Designer: This is the default view of the UMG Designer, and it is the place where you'll be constructing your UI and putting things together

  • Graph: This is the place where you'll be binding buttons and UI events...