Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Constructing the UI


So, how does this work?

Well, it is very simple. In order to add content, you have to pick what you want from the Palette panel, and drag it, and then you can:

  • Drop the item within the canvas

  • Drop the item within Hierarchy

The last step is to adjust the size, name, or scale of each item you have placed.

Whether you're working in a team, or even alone, you should have a UI design mockup before you start putting things together within Unreal. For Bellz, in order to always include the player in the gameplay, I came up with this simple and standard game UI design.

Simply, the player will be seeing all the gameplay UI in the upper-right corner of the screen, in order to save lots of space for the player to focus on the game, enemies, and the objective itself.

The UI will display all the information the player needs, and the values we have for the most important gameplay variables (health, coins count, and so on). As we worked on adding a system for the AI to hit the player and affect...