Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a fade out - fade in transition with the Animation View


Every game has some sort of fade in/fade out transitions: between the levels, or when you enter a dialog or a cutscene, and so on. In Unity, we can create such transitions very easily using the Animation View.

Getting ready

You don't have to prepare anything for this recipe; everything is created in Unity from scratch. You can open the provided example Unity project and go to the Chapter 03 2D and user interface animation\Recipe 05 Creating a fade out - fade in transition with the animation view directory. You will find an Example.unity scene there. Play the game and press the space bar to see the fade in/fade out effect.

How to do it...

To create a fade in/fade out effect, follow these steps:

  1. Open a scene.
  2. Create an Image in the Hierarchy. To do so, go to Game ObjectUIImage menu on the top of the screen.
  3. Image and Canvas game objects will be created in the Hierarchy.
  4. Select the Image game object and set its name to BlackScreen...