Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using filled images for creating animated progress bars


In this recipe, we will create a very common UI mechanism: progress bar. The same concept can also be used for creating health bars, cooldown indicators, and so on.

Getting ready

Before we start, you should prepare at least one sprite image and import it to Unity. You can also use the provided example Unity project and go to the Chapter 03 2D and user interface animation\Recipe 07 Using filled images for creating animated progress bars directory. You will find an Example.unity scene there. Open it and play the game to see the effect.

How to do it...

To create an animated progress bar, follow these steps:

  1. Import the progress bar image to Unity and set its type to Sprite (2d and UI).
  2. Open a scene and create a new Image by using the Game ObjectUI |Image command.Canvas and Image game objects will be created.
  3. Select the Image game object and change its name to ProgressBar.
  4. Find the Image component in the ProgressBar game object's Inspector.
  5. Set...