Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using root motion to drive a NavMesh Agents' movement with animations


In this recipe, we will use root motion to move and steer a character with a NavMesh Agent component. This can be used to get rid of foot sliding in this type of character.

Getting ready

We are going to use the same character as in the previous recipe with all its animations. You should have a character with at least the Idle, WalkLeft, WalkForward, and WalkRight animations ready and set up in the Animator Controller the same way as in the Using root motion to steer a character recipe. You can also go to the Chapter 04 Character movement\Recipe 07 Using root motion to drive Navmesh Agents movement with animations directory. You will find an Example.unity scene there. Open it, play the game, and click on the ground to make the characters move using NavMesh Agents and root motion.

How to do it...

To use root motion for moving and steering a character with Nav Mesh Agent component, follow these steps:

  1. Import the character with...