Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Changing the character's collision while crouching


In this recipe, we will learn how to change our character's collision while crouching. This way our character will be able to enter low areas (such as vent shafts).

Getting ready

We are going to use the same character as in the Using root motion to steer a character recipe with all its animations (Idle, WalkLeft, WalkForward, and WalkRight). Additionally, you should prepare those four animations in a crouch state (IdleCrouch, WalkLeftCrouch, WalkForwardCrouch, and WalkRightCrouch). We are going to use the RootMotionSteering.cs script from the preceding mentioned recipe. You also need an obstacle in your scene. It should have a passage underneath. The passage's ceiling should be low enough so that the character cannot go through it without crouching. We don't need any other scripts to start. You can also go to the Chapter 04 Character movement\Recipe 09 Changing the characters collision while crouching directory. You will find an Example.unity...