Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Sub-State Machines in Animator Controller


This recipe shows how to use Sub-State Machines. This concept helps to organize the flow in Animator Controller.

Getting ready

To start, you need to have a character with a few animations. In this example, we are using a character with NormalIdleNormalMoveCombatIdle, and CombatMove animations. These animations will be then grouped in two Sub-State MachinesCombat and Normal.

You can also open the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 01 Using sub state machines in animator controller directory. In the Rigs directory you, will find all the necessary animations. In the Controllers directory, you can find the finished controller with two Sub-State Machines. You can find the Humanoid character in the Example.unity scene. If you press the space bar, our character will switch from Normal to Combat Sub-State Machine.

How to do it...

To create a Sub-State Machine in a controller, follow these steps:

  1. Create and...