Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using the LookAt() method to aim


In this recipe, we will use a simple but effective implementation of aiming mechanics.

Getting ready

We are going to use the same assets as in the previous recipe. Additionally, we are going to use the CharacterLookAt.cs created in the Using Quaternion.LookRotation() and Animator.SetLookAtPosition() methods to make characters follow an object with their gaze recipe in Chapter 5Character Actions and Expressions.

You can also use the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 08 Using the LookAt method to aim directory. You will find an Example.unity scene there, with a Humanoid character. Play the game to see the aiming effect.

How to do it...

To use the LookAt() method for aiming, follow these steps:

  1. Import your character to Unity and place it on the Scene.
  2. Follow the previous recipe to make a character walk and aim.
  3. Attach the CharacterLookAt.cs script to the character.
  4. Create a new Sphere object and name it AimTarget.
  5. Assign...