Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using the Animation View to animate public script variables


In Unity, we can animate public script variables. Most standard types are supported. We can use this to achieve interesting effects that are not possible to achieve directly. For instance, we can animate fog color and density, which is not directly accessible through the Animation View.

Getting ready

In this recipe, everything will be created from scratch, so you don't need to prepare any special assets. You can also use the example project and go to the Chapter 07 Special effects\Recipe 03 Using the animation window to animate public script variables directory. You can find the Example.unity scene there. If you open it and press the space bar, you can observe the fog changing color and density.

 

It is achieved by animating the public variables of a script.

Animated fog

How to do it...

To animate public script variables, follow these steps:

  1. Create a new script and call it FogAnimator.cs.
  2. Create two public variables in this script: public...