Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Blend Shapes to morph an object into another one


Previously, we used Blend Shapes to create face expressions. Blend Shapes are also an excellent tool for special effects. In this recipe, we will morph one object into another.

Getting ready

To follow this recipe, we need to prepare an object with Blend Shapes. We've created a really simple example in Blender—a subdivided cube with one shape key that looks like a sphere. See the following screenshot for reference:

A cube with a Blend Shape that turns it into a sphere

You can also go to the Chapter 07 Special effects\Recipe 05 Using blendshapes to morph an object into another one directory. Open the Example.unity scene there. You will see a number of cubes there. If you hit the space bar in play mode, the cubes will morph into spheres. You can find the Cuboid.fbx asset with the required Blend Shapes in the Model directory.

How to do it...

To use Blend Shapes to morph objects, follow these steps:

  1. Import the model with at least one Blend Shape...