Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Animating properties of a particle system with the Animation View


This recipe shows how to use the Animation View to animate a particle system's properties. Not all of them can be directly accessed with the Animation View, but we will use the same trick as with the fog in the Using the Animation View to animate public script variables recipe.

 

Getting ready

This recipe is created from scratch in Unity; you don't need any special assets. You should have a particle system ready before we start. You can go to the Chapter 07 Special effects\Recipe 08 Animating properties of a particle system with the animation window directory. You will find an Example.unity scene there. Open it and play the game to a particle system with animated properties.

How to do it...

To animate particle system properties, follow these steps:

  1. Create an empty game object and name it AnimatedParticleSystem.
  2. Add a Particle System component to it.
  3. Create the particle system to your liking. We have a very simple particle system with...