Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a day and night cycle with the Animation View


In this recipe, we will create a simple day and night cycle animation using the Animation View.

Getting ready

We are going to create this recipe from scratch in Unity, so we don't need any additional assets. You can also use the provided example Unity project and go to the Chapter 07 Special effects\Recipe 10 Creating a day and night cycle with the animation window directory. You will find an Example.unity scene there.

 

Open it and play the game to see the effect.

Simple day and night cycle

How to do it...

To create a day and night cycle with the Animation View, follow these steps:

  1. Create an empty game object and call it DayAndNight.
  2. Create another empty game object, call it SunAndMoonPivot, and parent it to the DayAndNight game object.
  3. Create two more game objects, SunPivot and MoonPivot, and parent them to SunAndMoonPivot.
  4. Then create the Sun and Moon objects and parent the first one to SunPivot and the second one to MoonPivot.
  5. Lastly, create...