Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Importing a whole cutscene from a 3D package


The best way of creating cutscenes in Unity is to import whole animations from a 3D package. We did a similar thing in the previous recipe (we synchronized the animations in a 3D package before importing them to Unity). Here we are going to create a full cutscene with camera animations.

Getting ready

For this recipe, we need the same character as in the previous recipe, with a kicking the ball animation. Additionally, we've added three simple cubes to the animation. Those cubes are animated and represent cameras. We used cubes instead of empty objects or cameras because Unity sometimes has trouble with importing the motion of objects that are not rigs nor have mesh renderers:

Cutscene objects in Blender. Red cubes hold camera positions

You can also go to the Chapter 08 Animating Cutscenes\Recipe 04 Importing a whole cutscene from a 3D package directory. You can find the Example.unity scene there. If you play the game, you will see a character kicking...