Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, you obtained the necessary knowledge to develop programs using TypeScript with Babylon.js. You'll see that working with TypeScript can be more productive and secure in most cases. Additionally, some developers will be more comfortable when using types as they are used to development with typing.

Don't hesitate to manipulate TypeScript with the attached example files. Don't forget to install gulp and run the command lines.

You can also run the following command line:

    gulp watch

This will track and recompile the TS files at each modification automatically.

In the next chapter, let's get straight to the heart of the matter with an introduction to the Babylon.js framework, and how to create an engine and scene entities such as lights, cameras, and meshes (3D objects). You'll build your first 3D scene with Babylon.js and understand the architecture of the framework really quickly!