Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


Creating animations using Babylon.js can really make your scenes more alive. As you can see, these features are also pretty simple to use, following the principle of Babylon.js: the KISS principle (Keep It Simple, Stupid).

Now, at the end of this book, you are ready to work with the artists and combine all the learned features of Babylon.js. Using post-processes, manage and customize materials, create and manage animations, load scenes, manage actions, and so on!

To go further, you can have a look at the new features (recently released) such as the materials library (a library of specific easy-to-use materials like the standard material, such as water, terrain material, PBR, lava, and so on!). One of the new features should be the procedural textures automatically handled by Babylon.js such as fire, ground, grass, and so on. Also, to go further, you can take a look at the particle systems and shadows generator for specific projects that need to create some smoke or fire, and more beautiful...