Creating animations using Babylon.js can really make your scenes more alive. As you can see, these features are also pretty simple to use, following the principle of Babylon.js: the KISS principle (Keep It Simple, Stupid).
Now, at the end of this book, you are ready to work with the artists and combine all the learned features of Babylon.js. Using post-processes, manage and customize materials, create and manage animations, load scenes, manage actions, and so on!
To go further, you can have a look at the new features (recently released) such as the materials library (a library of specific easy-to-use materials like the standard material, such as water, terrain material, PBR, lava, and so on!). One of the new features should be the procedural textures automatically handled by Babylon.js such as fire, ground, grass, and so on. Also, to go further, you can take a look at the particle systems and shadows generator for specific projects that need to create some smoke or fire, and more beautiful...