Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Pre-Built projects as a learning resource


Now that you are comfortable creating and modifying your own projects, it is important to learn how to interact with the Unreal Learning tools to download pre-built projects so you may learn from other people's work.

Epic releases example projects that you can navigate and explore to learn about the different faces of the engine. If you open the Epic Games Launcher application and return to the Unreal Engine tab, you will notice in the list on the left-hand side of the screen a Learn element. Selecting this element will open up the Learn page of the Epic Game Launcher. From this page you can get access the engine documentation, video tutorials, community wiki and, most importantly, the example projects. If you scroll down, you will see a section titled Engine Feature Samples. This section holds all of the example projects that you can download to see how Epic Games implements the different feature sets of the Unreal Engine. The one in particular I would like to draw your attention to is the Content Examples project.

The Content Examples project features a set of levels that demonstrate the use of many of the Engine's features. If at any point the uses of the Engine's components seem unclear, you may be able to find an example of that component's implementation in this project. Once the project has been downloaded it will appear in the Library section of the Unreal Engine tab.