Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Well done on taking your first steps towards becoming an Unreal Engine developer! I hope you look forward to learning from this book and continuing your game development adventures with Unreal Engine 4. In this chapter you have learned how to install the engine, navigate its unique interface, and you have made your first Unreal Actor! The next chapter Barrels and Blueprints will expand on the skills you just have learned to create your first UE4 game project! You will be recreating a version of the classic arcade game Donkey Kong©. The chapter will have you learn more about interfacing with the engine editor, how to create a workflow with Unreal Engine, and how to work with the Blueprint visual scripting system.