Now that we have finished writing the code for NS we need to be able to test its network capabilities by packaging the project. This will produce a binary and asset package. Together these form the game files that will be installed or downloaded on a user's PC.
UE4's packaging system supports a wide range of development platforms. We are able to build to Android, IOS, Windows, Linux, HTML5 (web) and even PS4 or Xbox One. The latter two require development licenses, and are already installed on your PC. Preparing your project for the various build platforms is very easy and can be done via a simple dropdown. First we must describe some of the various options that will be used when packaging a project.