Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating your first Blueprint


Now, it is time to create your first Blueprint. Instead of jumping straight into a new project, I can't think of a better place to create your first Blueprint than our Hello World project. It is time to give our Hello Sphere an upgrade! The first thing we need to do is create a Blueprint from our actor. To do this, we need to select the HelloSphere actor by clicking on the Actor in the viewport or selecting the HelloSphere name in the World Outlier. This will populate our Details Panel with the appropriate options. Just next to the Add Component button, there is a Blueprint/Add Script button, click on this now:

You will be prompted to save the Blueprint we are about to create in some folder within our Content Browser. For now, save the blueprint in the Content folder directly. Name this Bluerpint HelloUnrealBP and press the green Create Blueprint button.

The Blueprint window

You will have been presented with an entirely new window, the Blueprint window. This will...