Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Great job! You made it this far! You are now familiar with the basics of Blueprint and level creation. You created a blueprint character from scratch that you then brought to life through input events and the character movement components. You learned about the Blueprint window and a large portion of the intricacies and details of that new work environment. You summoned prebuilt nodes via the context sensitive search and blueprint pallet. You created your very own custom functionality using blueprint and how to debug that functionality! You have learned how to utilize brushes to block out level approximations so that you can get onto developing the game. You created a legion of rolling barrels that can bring doom to the players of Barrel Hopper. You have actually done quite a lot so far and there is much more to come!

In the next chapter, you will learn all about the animation system provided by Unreal and how you can utilize these systems through Blueprint and provided Editor tools...