Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Cleaning up shop


We left off with our Barrel Hopper project, having just implemented some respawning logic. In its current state our project is a basic prototype at best. During the course of this chapter we will be refining our previous implementations as well as adding new layers of polish via the inclusion of animation and sound effects. However, before we do this, we should clean up the functionality we already have in place.

As it is now, when our player dies we leave nothing in charge of the main camera. You may have noticed that, upon player collision with a barrel, the camera will disjoint and show a default view of the world's origin. We need to append to the functionality we created as an event delegate so that, when our player is destroyed, the game mode creates a new camera and sets it as our main view target. We can then interpolate from this new camera to our Player camera upon respawn to create a nice, clean respawn effect. Before we do this, I think now is a great time to...