Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Congratulations! You have completed your Hello World exercise for using C++ with UE! We have learnt about the C++ workflow for Unreal Engine, how to write pure C++ objects we can then load into our levels, how to create components in C++, how to create objects in C++ that can be extended into blueprint, Blueprint native events, the Unreal Build Tool, and much more! We are going to be building on these skills in the next chapter to further hone your Unreal C++ skills when we endeavor to create your very first UE C++ title, Bounty Dash!