Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


We are finally done polishing the project! Bounty Dash is officially done. Unless, of course, you wish to expand the project to greater heights. We have learnt so much throughout this project; in this chapter alone, we have learnt about generic hierarchies, plugins, power ups, HUDs in C++, polishing a project, making a wall of death, and some C++ practices to ensure the game does not crash.

In the next chapter, we are going to be learning about the UE4 AI system and use it to create a boss AI. I look forward to taking you through that project soon and congratulations on making it this far!