Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The first-person character


The character we aim to create is going to require the ability to move, jump, turn, and shoot a gun. The visual presence of a first-person character (FPC) is very different to that of a third. For one, instead of an entire character mesh being used, we only need the hands and gun model. Instead of having the camera set back and detached from this character model, we need the arms and gun to rotate with the camera as the FPC turns and moves. The character we are going to create requires some imported assets from another UE4 template. We do this, instead of using the template objects directly so we can emphasize the workings of the objects provided in these templates, by creating them ourselves.

Importing what we need

Again, this is going to require the migration of a few assets. Open UE 4.10 again and navigate to the Unreal project browser. This time create a new Blueprint template from the First Person Template as follows:

Call this project Temp. We are going to be...