Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Unreal Robots


Alright, now we need a hovering and tracking AI boss character! It's time for us to dive into the UE AI layer. The UE4 AI implementation is robust and covers everything you will need to create intelligent, well-functioning AI. Much like everything else in UE4, the AI interface can be expanded and modified using C++ objects that inherit from the UE4-provided base classes. The next section of this chapter will run you through the basics of the AI system.

AI breakdown

The AI toolset present in UE4 is made up of many different asset types and objects. Each object is responsible for a certain subset of the AI's functionality. The following list provides a brief description of the major elements that go into creating an AI in UE4:

  • AI Characters: AI character objects and normal character objects do not differ at all. In fact, they can derive from the same UCharacter base class. An AI character is simply controlled by an AIController instead of a PlayerController. In this sense any character...