Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Modifying the level to support AI


Alright! Now we can place all the puzzle pieces together by modifying our level to support our AI character. That means we have to adjust the size of the floor (as it is too small for both the player character and the AI character at this point) and place a NavMesh in the scene.

Let's start by adjusting the floor size. Within the world outlier, select the Floor StaticMeshActor. Address the Details panel and change the Scale property of the Transform section so that each axis is set to 8. This will give us a large enough area to run around in. Now we need to generate a navigation mesh for our floor so our AI can pathfind properly.

What is a navigation mesh

A navigation mesh is a generated mesh that acts as an area (defined by the polygons of the navigation mesh) for the AI to path within. Navigation meshes, or NavMeshes for short, are generated within the bounds of a Navigation Mesh volume. They can support slopes, obstacles, rough terrain, and much more. The...