Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Placing the AI in the level and testing


OK! We are done! Now all we have to do is place the AI in the level and test that everything we have done works! Ensure you place the AI at least 1500 units away from the player so that it does not automatically detect the player's location. With the AI in level, press play and you will see something similar to this:

The red lines we are seeing is the debug sphere that is drawn during the sphere check. If you move within these lines, the AI will start to move towards you while pathing around the obstacles thanks to the NavMesh! Once the AI has targeted you, try running outside the bounds of the detection sphere and wait. The AI will stop chasing you and begin to path between the home location and the last known target location.