Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Awesome! We are done with the BossMode project! We won't be adding an end game state or restart functionality to this project as we have already covered those in previous chapters. What we have achieved, however, is a boss character that is controlled by AI that we created ourselves and rendered with our own materials. Over this chapter you learnt how to make enumerations in C++ that can be used for behavior tree logics via blackboard. You created your own BT Task in C++, as well modified our AI Controller to arm the boss with a salvo of missiles. We expanded our AI tree to incorporate two new AI states with their own associated behavior. We peaked into the vast depth that is the Unreal rendering system and created our own materials. It is now time to finally utilize all of the skills we have learnt in the book thus far and take it to the next level. In the next chapter we will be creating our own networked first-person shooter! See you there!