Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

UE4 Networking


As stated previously, UE4 boasts a networking layer that closely matches a client/server pattern with its own solutions and adaptions to make it a great and robust networking layer, which we will use to create our first-person shooter! Thankfully, because of this layer, we do not have to implement our own connection/interpolation code, we can leave that all up to the engine. All we have to do is write our gameplay code with networking in mind. It is also important to note that this game will be designed to take place over LAN. There are some key UE4 networking concepts we must cover first.

Dedicated or listen servers

When working with UE4, we can choose to run a dedicated or listen server. The main difference between the two is that on a dedicated server, the server does not own its own character. On a listen server, the server will have its own character that it can control. This means we are able to have a server with its own controlled character interacting with the game...