Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Preparing the ANSCharacter blueprint


Ok, now that we have our character's base code set up, we can modify the blueprint abstraction of the ANSCharacter class to meet our requirements. During this section of the book, we will be creating all of the engine-side assets that we need for our ANSCharacter Blueprint. This includes the force feedback asset, adding a socket to the 3rd person skeletal mesh, creating the custom collision channel, and I will also show you the vector parameter we are changing from within ANSCharacter::SetTeam().

Start by importing the BulletParticle.uasset included with this book. You can do this by either using the in-editor import options or copy and pasting the file into the NS content folder directory. Unfortunately, there is not enough time in this book to cover the creation of particle effects as it is a very in-depth and complex topic. If you wish to learn more about creating particle systems with the UE4 particle editor, go to https://docs.unrealengine.com/latest...