Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Spawn points and spawning the players


With every multiplayer game, there is always going to be the need to spawn players at some point. We are going to need spawn points that can act as word space locations for the game mode to identify to be used as player spawn locations. We are also going to require these spawn points to identify with a team color so only the blue team gets spawned at one set of points, and the red team at another. The other hitch is that this spawning must only take place on the server, but we can handle that from the game mode code object. For now, open up the C++ class wizard and create a code object called NSSpawnPoint that inherits from AActor.

Defining the ANSSpawnPoint class

Navigate to NSSpawnPoint.h, add #include "NSGameMode.h", and ensure the class definition matches the following:

UCLASS()
class NS_API ANSSpawnPoint : public AActor
{
    GENERATED_BODY()
    
public:
// Sets default values for this actor's properties
    ANSSpawnPoint();
    
    // Called every...