Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Alright! Congratulations, you survived your first encounter with UE4 networking! We have learnt so much during this chapter. We have learnt about networking basics, replication, client/server networking patterns, RPCs, player states, game state, and so much more. This is the capping of your Unreal education. In the next chapter, we are going to be covering how we can improve the client-side representation of our FPS characters by looking into Aim Blendspaces and blueprint-based replication! We will also be packaging our project so we can give this project to our friends to play. This will be the last chapter in this book and I am extremely excited to finish this Unreal journey with you.