Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Project management on GitHub – getting your Source Control


A very important thing to do for your project as you're developing it is to generate a timeline history as you're working. To do so, you need to back up your source code periodically. A great tool for doing so is Git. Git allows you to park changes (commits) into a repository online on a remote server so that your code's development history is documented and preserved on that remote server. If your local copy gets damaged somehow, you can always recover from the online backups. This timeline-history of your codebase's development is called Source Control.

Getting ready

There are a couple of free services that offer online source backups. Some of the free alternatives for storing your data include:

  • Visualstudio.com: limited/private sharing of your repository

  • github.com: unlimited public sharing of your repositories

Visualstudio.com is great for when you want some privacy for your project for free, while GitHub is great when you want to share your project with lots of users for free. Visualstudio.com also offers some very good workboarding and planning features, which we will use later in this text (GitHub also offers a competing Issue Tracker, which we'll discuss later on as well).

The website you choose depends mostly on how you plan on sharing your code. In this text, we will use GitHub for source code storage, since we need to share our code with a large number of users (you!)

How to do it...

  1. Sign up for a GitHub account at https://github.com. Sign into your GitHub account using the Team Explorer menu (View | Team Explorer).

  2. Once you have the Team Explorer open, you can sign into your GitHub account using the button that appears in the Team Explorer window.

  3. After you've signed in, you should gain the capability to Clone and Create repositories. These options will appear right underneath the GitHub menu in the Team Explorer.

  4. From here, we want to create our first repository. Hit the Create button, and name your repository in the window that comes up.

    Tip

    When creating your project, take care to select the VisualStudio option from the .gitignore options menu. This will cause Git to ignore the Visual Studio-specific files that you don't want included in your repository, such as the Build and Release directories.

  5. Now you have a repository! The repository is initialized on GitHub. We just have to put some code into it.

  6. Open up the Epic Games Launcher, and create a project to put into the repository.

  7. Open the C++ project in Visual Studio 2015, and right-click on Solution. Select Add Solution to Source Control from the context menu that appears. The dialog that appears will ask whether you want to use Git or TFVC.

    Tip

    If you use Git for your source control, then you can host on either github.com or Visualstudio.com.

  8. After you add Git Source Control to the project, take a look at Team Explorer again. From that window, you should enter a brief message, then click on the Commit button.

How it works...

Git repositories are important for backing up copies of your code and project files as your project evolves. There are many commands within Git to browse the project history (try the Git GUI tool), see what changes you've made since the last commit (git diff), or move backward and forward through the Git history (git checkout commit-hash-id).