Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Shading a Landscape


Landscape shaders are relatively easy to construct. They allow you to specify multi-texturing for a very large custom piece of geometry called a Landscape.

Getting ready

Landscape objects are fantastic for use as a ground plane for your game world level. You can construct multiple landscapes in the same level using the Landscape tab. Access the Landscape palette in the Modes panel by clicking on the picture of a mountain, as shown in the following screenshot:

How to do it...

  1. Construct a new Landscape object by clicking on Modes | Landscape. Under the New Landscape heading, select the Create New radio button. You will see a green wireframe overlay proposing the new landscape. You can adjust its size using the Section Size and Sections Per Component settings.

    Tip

    The landscape will tile the textures we select for it Section Size * Sections Per Component * Number of Components times when we finally texture. You can keep note of this number if you want to make the landscape texture...