Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Foliage API – Adding trees procedurally to your level


The Foliage API is a great way to populate your level with trees using code. If you do it this way, then you can get some good results without having to manually produce a natural looking randomness by hand.

We will correlate the placement of foliage with the Perlin noise value so that the chance to place a tree at a given location is higher when the Perlin noise values are higher.

Getting ready

Before using the code interface to the Foliage API, you should try the in-editor feature to familiarize yourself with the feature. After that, we will discuss using the code interface to place the foliage in the level.

Tip

Important! Keep in mind that the material for a FoliageType object must have the Used with Instanced Static Meshes checkbox checked in its panel. If you do not do so, then the material cannot be used to shade a foliage material.

Be sure to check the Used with Instanced Static Meshes checkbox for your materials that you use on your...