Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

GameplayAbilities API – Implementing buffs with GameplayEffect


A buff is just an effect that introduces a temporary, permanent, or recurring change to a game unit's attributes from its AttributeSet. Buffs can either be good or bad, supplying either bonuses or penalties. For example, you might have a hex buff that slows a unit to half speed, an angel wing buff that increases unit speed by 2x, or a cherub buff that recovers 5 hp every five seconds for three minutes. A GameplayEffect affects an individual gameplay attributes in the UAttributeSet attached to an AbilitySystemComponent of an Actor.

Getting ready

Brainstorm your game units' effects that happen during the game. Be sure that you've created an AttributeSet, shown in the previous recipe, with gameplay attributes that you'd like to affect. Select an effect to implement and follow the succeeding steps with your example.

Tip

You may want to turn LogAbilitySystem to a VeryVerbose setting by going to the Output Log and typing `, and then Log...