Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

HTTP API – Web request


When you're maintaining scoreboards or other such things that require regular HTTP request access to servers, you can use the HTTP API to perform such web request tasks.

Getting ready

Have a server to which you're allowed to request data via HTTP. You can use a public server of any type to try out HTTP requests if you'd like.

How to do it…

  1. Link to the HTTP API in your ProjectName.Build.cs file.

  2. In the file in which you will send your web request, include the HttpModule.h header file, the HttpManager.h header file, and the HttpRetrySystem.h file, as shown in the following code snippet:

    #include "Runtime/Online/HTTP/Public/HttpManager.h"
    #include "Runtime/Online/HTTP/Public/HttpModule.h"
    #include "Runtime/Online/HTTP/Public/HttpRetrySystem.h"
  3. Construct an IHttpRequest object from FHttpModule using the following code:

    TSharedRef<IHttpRequest> http=FHttpModule::Get().CreateRequest();

    Tip

    FHttpModule is a singleton object. One copy of it exists for the entire program that...