Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 3. Memory Management and Smart Pointers

In this chapter, we are going to cover the following topics:

  • Unmanaged memory – using malloc()/free()

  • Unmanaged memory – using new/delete

  • Managed memory – using NewObject< > and ConstructObject< >

  • Managed memory – deallocating memory

  • Managed memory – smart pointers (TSharedPtr, TWeakPtr, TAutoPtr) to track an object

  • Using TScopedPointer to track an object

  • Unreal's garbage collection system and UPROPERTY()

  • Forcing garbage collection

  • Breakpoints and stepping through code

  • Finding bugs and using call stacks

  • Using the Profiler to identify hot spots