Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a custom Actor in C++


While there are a number of different types of Actors that ship with Unreal as part of the default installation, you will find yourself needing to create custom Actors at some point during your project's development. This might happen when you need to add functionality to an existing class, combine Components in a combination not present in the default subclasses, or add additional member variables to a class. The next two recipes demonstrate how to use either composition or inheritance to customize Actors.

Getting ready

Make sure you have installed Visual Studio and Unreal 4 as per the recipe in Chapter 1, UE4 Development Tools. You'll also need to have either an existing project, or create a new one using the Unreal-provided wizard.

How to do it...

  1. Open up your project within the Unreal Editor, then click on the Add New button in Content Browser:

  2. Select New C++ Class...

  3. In the dialog that opens, select Actor from the list:

  4. Give your Actor a name, such as MyFirstActor...