Good input controls are extremely important in your game. Providing all of keyboard, mouse, and especially gamepad input is going to make your game much more palatable to users.
Unreal Engine 4 Scripting with C++ Cookbook
By :
Unreal Engine 4 Scripting with C++ Cookbook
By:
Overview of this book
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
UE4 Development Tools
Creating Classes
Memory Management and Smart Pointers
Actors and Components
Handling Events and Delegates
Input and Collision
Communication between Classes and Interfaces
Integrating C++ and the Unreal Editor
User Interfaces – UI and UMG
AI for Controlling NPCs
Custom Materials and Shaders
Working with UE4 APIs
Index
Customer Reviews