Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding outlines to text


In this recipe, you will learn how to add an outline to a Text (Script) component. In order to achieve this, you will have to learn how to use a UI Effect component of the new UI system of Unity, the Outline (Script) component. Similar to text shadows, text outlines can also add an element of boldness to text that is displayed on the screen. This can be useful when there are many elements on the screen, or even if you just want a certain text element to appear more dominant than others. There are many uses for text outlines, and they can be useful to experiment with in order to find out what suits your game the most.

How to do it...

  1. First of all, we need to create a new UI text. In order to do this, right-click on the Hierarchy panel and then navigate to UI | Panel. Finally, name it Text with Outline.

  2. After this, we can regulate all the parameters in the Inspector as we want. However, in order to be sure that we notice the nice effect, we can enlarge Text with Outline...