Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Appearing and disappearing menu


Since the UI does not need complex animations, you will learn that it is not necessary to use the Animator controller and/or the Animation files. In fact, in this recipe, we are going to use only the OnClick() event, which is already implemented inside the Button (Script) component, to handle the menu appearing and disappearing.

How to do it...

  1. First of all, we need to create our menu. We are going to create a simple menu to show how we can make it disappear and then reappear. However, feel free to construct the entire menu for your game with all the elements that you need in it. Thus, we can right-click on the Hierarchy panel and then go to UI | Panel. Next, we can rename it Appearing Menu. Of course, it is possible to resize, change Source Image, and place the panel wherever we wish.

  2. The next step is to add at least one button to our menu. To do this, right-click on Appearing Menu, go to UI | Button, and then rename it Resume Button. We can also change the...