Book Image

Cardboard VR Projects for Android

By : Jonathan Linowes, Matt Schoen
Book Image

Cardboard VR Projects for Android

By: Jonathan Linowes, Matt Schoen

Overview of this book

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.
Table of Contents (16 chapters)
Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

3D camera, perspective, and head rotation


As awesome as this is (ha ha), our app is kind of boring and not very Cardboard-like. Specifically, it's stereoscopic (dual views) and has lens distortion, but it's not yet a 3D perspective view and it doesn't move with your head. We're going to fix this now.

Welcome to the matrix

We can't talk about developing for virtual reality without talking about matrix mathematics for 3D computer graphics.

What is a matrix? The answer is out there, Neo, and it's looking for you, and it will find you if you want it to. That's right, it's time to learn about the matrix. Everything will be different now. Your perspective is about to change.

We're building a three-dimensional scene. Each location in space is described by the X, Y, and Z coordinates. Objects in the scene may be constructed from X, Y, and Z vertices. An object can be transformed by moving, scaling, and/or rotating its vertices. This transformation can be represented mathematically with a matrix of 16...