The final system we will be incorporating into our game is one through which players can customize and save their keybinds so that they are different from the left and right arrow keys and the Enter key. We will only put in a binding system for these keys, but it is quite easy to extend the system to include other keys, such as the one for pause, and moving the selection up and down on a menu. The keybinds will be saved to our .ini
file whenever the game is closed, and loaded back in at its very start.
So let's begin putting it in! First, make another button sprite, just like the others that we made, but it will be for modifying the keybindings. When you've finished that, open up the pause menu object. The majority of our code for the keybindings system will be programmed in here, as creating another object could make things complicated.
First, we'll be setting a variable in the Create event of our pause menu object. Set binding
to false
. This is to tell if we are currently...