Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Configuring the game camera


The preceding code allows you to control the Player object, but there are some problems. One of them is that the player doesn't seem to face the position of the mouse cursor, even though our code is designed to achieve this behavior. The reason is that the camera, by default, is not configured as it needs to be for a top-down 2D game. We'll fix this in this section. To get started, the scene camera should have a top-down view of the scene. To achieve this, switch the Scene viewport to a top-down 2D view by clicking on the ViewCube, the up arrow in the top right corner of the Scene viewport. This switches your viewport to a top view. See Figure 3.17:

Figure 3.17: The viewcube can change the viewport perspective

You can see that the viewport is in a top view because the viewcube will list Top as the current view. See Figure 3.18:

Figure 3.18: Top view in the Scene viewport

From here, you can have the scene camera conform to the viewport camera exactly, giving you an...