Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Building


Now, finally, we're ready to build our game to a standalone form ready to send off to friends, family, and testers! The process to do this is the same as detailed in Chapter 2, Project A – the Collection Game Continued, to build the coin collection game. From the application menu, choose File | Build Settings. From the build dialog, add our level to the level list by simply clicking on the Add Current button. Otherwise, drag and drop the level from the Project panel to the level list. See Figure 4.50:

Figure 4.50: Preparing to build the space shooter

For this game, the target platform will be Windows. Consequently, select the PC, Mac & Linux Standalone option from the Platform list, if it's not selected already. If the Switch Platform button (at the bottom left) is not disabled, then you will need to press this button, confirming to Unity that it should build for the selected platform as opposed to a different platform. Then, click on the Build And Run button. On clicking this...