Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Keeping things organized


The most important thing with developing a game is keeping track of your resources. Whether it's in Buildbox (by taking the time to properly name everything) or in your directory structures for assets and naming conventions for those assets, by keeping things organized as you go, you'll greatly minimize your frustration later.

Remember, you may want to update your game later, fix problems, or even make a sequel. Several months or years later, you won't remember that a button was placed in a character folder, or that an asset that should have been named boulder.png was named untitled_object_005 in Buildbox. Naming and organization are key.

Naming conventions

Since we're developing (potentially) for multiple platforms, we have to keep in mind that different platforms handle some file and folder names differently. So, we're going to go old-school with naming conventions. This means we'll be using hump-back notation with no spaces, and we're going to pad any numbers to...