Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Working with scenes


Before we switch to Scene 1, let's highlight the GroundBlockCutaway-Mars object on the far left by clicking on it. Now, load it into your computer's clipboard by copying it (Ctrl + C in Windows or Cmd + C on Mac). Why did we copy this one into memory? Because not only are we now able to copy the object to another scene, but its exact position. Since we're rolling from one scene to the next, we'll want to have the height of the first block of our next scene be the same height as the last block of this scene. And, since all of the blocks are the same height in the Start scene, why not copy the first block? Then its left-to-right position is also set and we won't have to move it.

Now, in the scene selection window (at the bottom of Buildbox), click on the button with a number 1 on it. You'll see an empty scene with our backgrounds in it, and a ghost image of our rover. Paste the GroundBlockCutaway-Mars object onto the stage by using Ctrl + V in Windows, or Cmd + V on Mac...