Before we move out of basic Buildbox and go to intermediate techniques, let's cover one last topic. We're going to add a new scene that requires a choice.
When making a game, above all else you need to make the game fun to play. Too hard, and people get bored and give up. Too easy, and you have the same problem. If you really want people to play, you need to make it tough enough so that they can't just blow past everything on the first try, but hard enough so that some obstacles are so difficult that it takes multiple tries to get them right, and even then will take several more to master.
There's a great way to accomplish this, and that's by having a choice that seems obvious, but is not. We're going to create a scene that has a cave to drive through if they slow down and go over a small jump at moderate speed, but at high speed they can ride on top of the cave to a bigger jump. Eventually, we'll put a lot of small coin rewards inside the cave (which will make this the...