Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Different worlds = different physics?


That's right, we can set up different rules of physics for each world. But it goes further than that; each world is almost like its own version of the game. We'll have to replace backgrounds, re-scale the parts of our character, fit them together, and so on. It's essentially like going back to square one of our Mars Training Ground.

Our next two worlds will be Gliese 581D and Kepler 186F. These are real exoplanets found by astrophysicists, so we can guess at what the physics and scenery should be (with some embellishments courtesy of imagination).

Gliese 581D was discovered in 2007 and is the fourth planet from the star Gliese 581. It's also on the edge of what's known as the habitable zone. It's theorized that it's a primeval environment with active volcanos. It is also nearly seven times the size of Earth, and only about 20 light-years away from Earth. So, it's going to have some very strong gravity. We'll also make the surface have more traction (as...